One mutters in a dark corner about code coverage , and I immediately think about the olden days where applications could only follow one path , like the old and Role playing games.
the code coverage analysis seems to me like something local , but which can only cover a very narrow scope in the modern day programming with all the variables. Objects being modified gazillions of aspects at the same time. threads tearing down the variables in your cores. How can the coverage of
Either that or it might be a reflection on how we program and see how we program and remove as much dependencies in our code so that any traced code only has limited variables.
If that were possible then we could prove that each nugget of code is correct and build a solid toolbox of code, but that would be against the nature of reality ?
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